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It’s called Eevee, and it functions pretty similarly to Marmoset, Unreal Engine, or any kind of real-time engine, and the big advantage is that it’s – unlike Marmoset or Unreal – it’s built into a fully functioning 3D application. The second biggest thing is the real-time rendering engine. That’s probably the biggest thing that I think will really help Blender. It wasn’t good.īasically, there’s a guy there, William Reynish, who has spent the best part of probably about a year, figuring all this out, including how to keep the existing Blender users happy so that you can still use the shortcut method that people love, but then also introduce actual visible buttons that you can click on that behave the way people would expect. It was kind of like they tried to slap an interface over the top of this hotkey system. There was a toolbar which had some words in it, but when you clicked it it didn’t function how you’d think. There was no indication really on how to do that if you didn’t know these hotkeys. If you want to rotate it, it’s R, if you want to scale it, it’s S, extruding is E, I is insert. And it’s only now that there’s been a push to finally standardise and adopt typical conventions that other software has been using for a long time.Īnother example is Blender used to just be all about hotkeys, so, if you wanted to move an object you had to know that the hotkey was G. Having a non-standard mouse-click as select, it’s just always been that way. So not even unconventional in 3D space, unconventional in software space. Previously, for example, Blender, up until 2.80, has had right-click as select.
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