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The vrayRenderBlowup command is removed – use vrayRenderWindow instead. It exposes three modes – Region, Cropped and Cropped Blowup. A new vrayRenderWindow command is implemented.Added full support for the _RenderBlowup, _RenderWindow, _RenderInWindow and _RenderPeviewInWindow Rhino commands.Using the Shift + Delete keyboard keys removes selected assets without confirmation. Introduced a confirmation window when deleting or purging assets from the Asset Editor.Values from 56 up to 985 will result in Defocus slider values between 0.1 and 0.001 to be displayed. The Aperture (F-Number) slider limit is removed.The Embree related optimization parameters are automatically hidden when the GPU engine is selected.The value used for GPU rendering is always double the CPU one to ensure consistent quality. The Maximum Subdivisions Image Sampler parameter is now visible at all times (for GPU and also in progressive rendering mode).All provide better quality than their older counterparts. The new preset labels are ‘Low’, ‘Low+’, ‘Medium’, ‘Medium+’, ‘High’ and ‘High+’. The quality slider presets count is increased to six.The quality of the rendered image is now consistent between all the engines (CPU, CUDA and RTX) and sampler types (Progressive and Bucket). The quality slider presets are updated.
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V-Ray greatly increases Rhino’s ability to handle large scenes and can be used directly with Grasshopper.Ĭhaos Group just updated V-Ray Next for Rhino with a number of bug fixes and enhanced features to improve the rendering experience, including: Workflow Improvements V-Ray Next for Rhino is a highly accurate renderer for McNeel Rhinoceros, enabling designers to predict and present their designs with the highest level of realism and reduce the need for physical prototypes.
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